Windows of The World
I worked with the team at Obscura Digital to deliver 26 modules totaling 260 minutes of custom content. Each module involved editing and spatializing assets across 25 separate LED screen displays, contributing to a comprehensive media deployment.
The complexity of each module arose from integrating assets from multiple location shoots and various acquisition sources, which made achieving cohesive visuals and smooth compositions challenging. The large volume of assets and required revisions demanded a reliable system for managing files, tracking changes, and ensuring consistent updates across the team. Additionally, maintaining color fidelity and overall visual quality required specialized workstations, display setups, and rigorous quality control (QC) workflows to identify errors early and deliver polished content.
To address these challenges, I developed and maintained asset management and tracking systems that facilitated improved collaboration between producers, artists, and colorists. I standardized asset workflows and prepared project files with online-offline media for seamless integration. Multiple colorist workstations, equipped with LED slice for accurate visual reference, were set up. I also led the QC review process, identifying and resolving errors in media to ensure visual consistency. I oversaw the rendering and delivery of all assets, coordinating with technical artists and render wranglers to ensure timely and efficient processing, while archiving 26TB of project data for future content delivery.
The result was the successful delivery and on-site testing of all 26 modules, meeting the project’s visual and technical requirements. A second round of modules was requested and delivered in significantly less time using the established systems. My responsibilities included asset management, workflow development, technical assistance, compositing, motion graphics, quality control, render wrangling, and archiving.